

- TRAFFIC MANAGER PRESIDENT EDITION METRO GETTING STUCK MOD
- TRAFFIC MANAGER PRESIDENT EDITION METRO GETTING STUCK MODS
- TRAFFIC MANAGER PRESIDENT EDITION METRO GETTING STUCK WINDOWS
Sometimes it enables the mod and throws 4 errors at me.
TRAFFIC MANAGER PRESIDENT EDITION METRO GETTING STUCK MODS
Whenever I download the TMPE binaries and extract its contents into the mods folder (I followed the instructions provided) and run the game, Cities: Skylines throws at least 2 errors at me when I start the game.
TRAFFIC MANAGER PRESIDENT EDITION METRO GETTING STUCK WINDOWS
This is on linux, I have not checked if the same error occurs in the windows game client. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ Line: 51) Notes or questions? CitizenInstance& instanceData, Vector3 physicsLodRefPos) in :0Īt CitizenManager.SimulationStepImpl (Int32 subStep) in :0Īt SimulationManagerBase`2.SimulationStep (Int32 subStep) in :0Īt (Int32 subStep) in :0Īt SimulationManager.SimulationStep () in :0Īt SimulationManager.SimulationThread () in :0 Citizen& citizen, ExtPathState mainPathState) in :0Īt .CustomHumanAI.CustomSimulationStep (UInt16 instanceId. CitizenInstance& citizenInstance, .ExtCitizenInstance& extInstance, .ExtCitizen& extCitizen. CitizenInstance& instanceData, .ExtCitizenInstance& extInstance, .ExtCitizen& extCitizen) in :0Īt .UpdateCitizenPathState (UInt16 citizenInstanceId. VehicleParked& parkedVehicle) in :0Īt (UInt16 parkedVehicleId, handler) in :0Īt .OnCitizenPathFindFailure (UInt16 instanceId. VehicleParked& parkedVehicle, Vector3 refPos, Single maxDistance, UInt16 homeId) in :0Īt +c_Displa圜lass18_0.b_1 (UInt16 parkedVehId. VehicleInfo vehicleInfo, UInt16 homeId, UInt16 vehicleId, Single maxDist, .ExtParkingSpaceLocation& parkingSpaceLocation, System.UInt16& parkingSpaceLocationId, UnityEngine.Vector3& parkPos, UnityEngine.Quaternion& parkRot, System.Single& parkOffset) in :0Īt .TryMoveParkedVehicle (UInt16 parkedVehicleId. PropInfo info, Vector3 position, Single angle, Boolean fixedHeight, Vector3 refPos, Single width, Single length, System.Single& maxDistance, UnityEngine.Vector3& parkPos, UnityEngine.Quaternion& parkRot) in :0Īt +c_Displa圜lass27_0.g_LoopHandler|0 (Int32 i, Int32 j) in :0Īt +c_Displa圜lass1_0.b_0 (Int32 x, Int32 y) in :0Īt (Int32 width, Int32 height, handler) in :0Īt (Int32 xCenter, Int32 圜enter, Int32 width, Int32 height, handler) in :0Īt .FindParkingSpaceBuilding (.VehicleInfo vehicleInfo, UInt16 homeID, UInt16 ignoreParked, UInt16 segmentId, Vector3 refPos, Single maxBuildingDistance, Single maxParkingSpaceDistance, Boolean randomize, UnityEngine.Vector3& parkPos, UnityEngine.Quaternion& parkRot, System.Single& parkOffset) in :0Īt .FindParkingSpaceInVicinity (Vector3 targetPos, Vector3 searchDir. This is the relevant entry in the log file.Īt .CustomPassengerCarAI.FindParkingSpaceProp (Boolean isElectric, UInt16 ignoreParked. As soon as I remove BVM the problem goes away. When I had BVM installed, the game crashed with a SIGILL raised in your parking code. I never received a incompatible mod message for BVM, so giving you a heads up.
