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Traffic manager president edition metro getting stuck
Traffic manager president edition metro getting stuck





traffic manager president edition metro getting stuck
  1. TRAFFIC MANAGER PRESIDENT EDITION METRO GETTING STUCK MOD
  2. TRAFFIC MANAGER PRESIDENT EDITION METRO GETTING STUCK MODS
  3. TRAFFIC MANAGER PRESIDENT EDITION METRO GETTING STUCK WINDOWS

Sometimes it enables the mod and throws 4 errors at me.

TRAFFIC MANAGER PRESIDENT EDITION METRO GETTING STUCK MODS

Whenever I download the TMPE binaries and extract its contents into the mods folder (I followed the instructions provided) and run the game, Cities: Skylines throws at least 2 errors at me when I start the game.

TRAFFIC MANAGER PRESIDENT EDITION METRO GETTING STUCK WINDOWS

This is on linux, I have not checked if the same error occurs in the windows game client. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ Line: 51) Notes or questions? CitizenInstance& instanceData, Vector3 physicsLodRefPos) in :0Īt CitizenManager.SimulationStepImpl (Int32 subStep) in :0Īt SimulationManagerBase`2.SimulationStep (Int32 subStep) in :0Īt (Int32 subStep) in :0Īt SimulationManager.SimulationStep () in :0Īt SimulationManager.SimulationThread () in :0 Citizen& citizen, ExtPathState mainPathState) in :0Īt .CustomHumanAI.CustomSimulationStep (UInt16 instanceId. CitizenInstance& citizenInstance, .ExtCitizenInstance& extInstance, .ExtCitizen& extCitizen. CitizenInstance& instanceData, .ExtCitizenInstance& extInstance, .ExtCitizen& extCitizen) in :0Īt .UpdateCitizenPathState (UInt16 citizenInstanceId. VehicleParked& parkedVehicle) in :0Īt (UInt16 parkedVehicleId, handler) in :0Īt .OnCitizenPathFindFailure (UInt16 instanceId. VehicleParked& parkedVehicle, Vector3 refPos, Single maxDistance, UInt16 homeId) in :0Īt +c_Displa圜lass18_0.b_1 (UInt16 parkedVehId. VehicleInfo vehicleInfo, UInt16 homeId, UInt16 vehicleId, Single maxDist, .ExtParkingSpaceLocation& parkingSpaceLocation, System.UInt16& parkingSpaceLocationId, UnityEngine.Vector3& parkPos, UnityEngine.Quaternion& parkRot, System.Single& parkOffset) in :0Īt .TryMoveParkedVehicle (UInt16 parkedVehicleId. PropInfo info, Vector3 position, Single angle, Boolean fixedHeight, Vector3 refPos, Single width, Single length, System.Single& maxDistance, UnityEngine.Vector3& parkPos, UnityEngine.Quaternion& parkRot) in :0Īt +c_Displa圜lass27_0.g_LoopHandler|0 (Int32 i, Int32 j) in :0Īt +c_Displa圜lass1_0.b_0 (Int32 x, Int32 y) in :0Īt (Int32 width, Int32 height, handler) in :0Īt (Int32 xCenter, Int32 圜enter, Int32 width, Int32 height, handler) in :0Īt .FindParkingSpaceBuilding (.VehicleInfo vehicleInfo, UInt16 homeID, UInt16 ignoreParked, UInt16 segmentId, Vector3 refPos, Single maxBuildingDistance, Single maxParkingSpaceDistance, Boolean randomize, UnityEngine.Vector3& parkPos, UnityEngine.Quaternion& parkRot, System.Single& parkOffset) in :0Īt .FindParkingSpaceInVicinity (Vector3 targetPos, Vector3 searchDir. This is the relevant entry in the log file.Īt .CustomPassengerCarAI.FindParkingSpaceProp (Boolean isElectric, UInt16 ignoreParked. As soon as I remove BVM the problem goes away. When I had BVM installed, the game crashed with a SIGILL raised in your parking code. I never received a incompatible mod message for BVM, so giving you a heads up.







Traffic manager president edition metro getting stuck